![]() Might need a char at the end to let the script know the dirs are done to.not sureįor example, that first speed walk I gave would need to output as:Į e e e e e e e e e e e e e e s s s s s e e s s I need an alias or script of some time that can recognize this speed dirs (maybe by a special character I put in front of them, I am partial to the tilda (~) and then expand them into a chain that the mud will accept. Which is a chain I will not expand for you, since it's long, but you get the point. Representing go 15 east, 5 south, 2 east, and 2 southĩsws3ws2w2s2w3sws5w2sws2w3s6wswn3ws4wnwsw2n3w3nw5n2wn7w2nwsws3wndn2e4n8ws The format of these directions are repeat. I realize this isnt a huge issue, I can simply type in e n s w u d every time i want to move, but id rather keypad it.Īs im used to doing this, its frustrating when I build.For the mud I play there is a online guide that gives a series of speedwalk directions to locations in the mud. I am unsure why I need two sets of arrow keys but this computer, has that set up. I assume this is because up and down are also the same as the up and down arrow keys. Which confuses me again because west and east work fine, but north and south do not. Instead of moving me north or south, it ignores the keybinding completely and moves up and down in my input bar, as if im pressing the up arrow or down arrow. So when trying to set Keypad + 8 to north and Keypad + 2 to south, it is ignored. I have read the wiki and the solution doesnt matter, because my Keypad doesnt use "Keypad + number" it uses "Keypad + direction" I am currently using Mudlet in Linux on Virtual Machine by Oracle. Similar but never the same, so heres the issue im having. I have not read any posts that solve my particular issue, or even address it, but didnt want to ignore the red text message at the bottom stating my topic is similar to others. Priority listing would automatically have F1 be prime target and so forth. You could use the same concept, but in addition to listing them you would also have the script set the macro to your desired targets, and have the list show you which key they're under. If they enter I get a label that lists targets in the area, prioritized. What I do is keep a list of personal enemies and have a script watch for their entry into a battle. It's not hard to track who enters a fight. In all honesty, this sounds needlessly complex. Oh and it's not only the targets I rearrange, I sometimes need to change pk1 to pk2 etc.Īny tips how this can be solved is much appreciated, I doubt I'm the only one with the need to fast rearrange my targets/commands and their order in combat.įredrik wrote:Thank you for your answer:) In zmud I can hit ctrl+F1 and I get a textbox up that I can change in two seconds, pointing my mouse to get inside settings and look up the key in a list just takes too long time. ![]() Let's say name5 jumps in unexpected and I need to put him between name1 and name2 under my F1 key. What I use is for example F1 = pk1 name1,name2 F2 = pk2 name3,name4. Unfortunately I doubt that writing a series of complex scripts and triggers will do the work for me. I have used zmud for like 10 years and I dont expect mudlet to function exactly like it, I merely need some basic things to work out for me so I can use mudlet instead of it. I understand that the system mudlet uses is very flexible, and I must say I'm very impressed with it's progress in so short time.
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